Jackdaw
King Caecus
The Bright RiderChoose your world. Build your twelve. Claim the places where stories meet in an illustrated contest across eighteen folds.
Choose your faction, then the opposing faction. Begin uses that world’s twelve. Build a mixed 12 to splash other books.
A faction is the team and deck you play. A fold is its story world. Matching a card’s fold to a hinge gives Resonance. Difficulty below is an estimated learning guide.
This is the Cantifold’s multiverse contest. Trifecta remains the Penultimate Dawn game of Rahim’s triangle. Cantifold Cards is larger: eighteen world-folds, splash from later books and chapbooks, and hinges drawn from every shelf.
Matches last eight Measures. Three hinges open. The player with the most Claim at the last Measure wins. Leading two hinges is the main line (+3). Destiny is halved if you lead none. Yielding a clash you could have fought gives the opponent Claim on that ground.
A faction is your playable team and deck. Its fold is the story world its cards come from. A mixed deck can include cards from other folds; each card keeps its original world for Resonance.
Build a mixed 12 to splash Jackdaw into Heaven, or Wally into the bean fields. At least six cards, including your Vessel, must be from your chosen fold.
229 cards and 38 places. Explore the people, creatures, songs, and relics of the Cantifold.
Scripted contests. Hinges are fixed. Win by Claim as always. Completed contests and best Claim are saved in this browser; replay any contest to improve your result.
Choose 12. Your Vessel is required. At least 6 from your fold.
One deck per faction, saved in this browser.
The enemy hand, for a breath.